potentially having to wait a long time for backup), and your difficulty setting, as Chaos Gate especially in the beginning is A LOT more challenging than XCOM 2.ģ. Chaos Gate also varies extremely with how well you play, how many Knights you lose along the way (i.e. XCOM 2 can be rushed extremely quickly depending on your difficulty setting and your advanced options and your luck regarding Research Breakthroughs.Ģ. the only time I missed not having an Incinerator was against those pesky Nurglings.Īs for length compared to XCOM 2, that isn't all that straightforward to answer, for a number of reasons:ġ. I have the opposite issue, with Arc 450 & 600 breaking those weapons, but I managed just fine without them in the end. :(Ĭompared to XCOM1 or XCOM2, how would you evaluate the lenght of the campaign? Chaos Gate is equivalent? Shorter? Longer? so I have put the game aside for now, waiting fro a fix. On my side I have the bug with the arc 0 aoe weapons. Originally posted by Gut:Thanks for the feedback!
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